Raw WebGL, GLSL shaders, and scroll-narrative systems for immersive brand experiences
WebGL Immersive Storytelling & Brand World is the highest-tier AI prompt framework for creative developers building the kind of experiences that win Awwwards, FWA, and CSS Design Awards. This framework operates at the raw WebGL 2.0 level — no abstraction libraries — giving you complete control over the GPU pipeline. Every prompt is written by someone who understands VAOs, transform feedback, ping-pong framebuffers, and the mathematics of domain-warped noise. The framework covers the full immersive experience stack: generative backgrounds, GPU particle systems, scroll-narrative transitions, audio-reactive visuals, and the accessibility layer that makes these experiences inclusive without compromising the artistry.
Full Access Unlocked
All 44 prompts · All 6 modules
"The domain-warped noise background prompt is the most technically complete GLSL prompt I've ever see..."
Creative Technologist · Top-10 Awwwards agency
Need expert implementation?
Hire an OrchestratorConnect with a certified Prompt.Doctor Orchestrator to deploy this framework for you.
No coding required. You will use ChatGPT or Claude as your AI tool. Follow these steps in order — do not skip ahead.
Purchase & download the framework
Click the buy button on this page. After checkout, go to the and hit Download .zip. Unzip it — you'll get a .md file (the full framework) and a .pdf (easy to read reference). Keep both open.
Open your project — new or existing
This dashboard is designed to integrate into any existing project or be built as a standalone app. If you already have a site in Airo (or Cursor, Bolt, etc.), open that project. If you're starting fresh, create a new project. The Orchestrator Prompt handles both cases — it scans what's already there and adds only what's missing.
Paste the Orchestrator Prompt into your builder's chat
Open the on this page. Copy the Orchestrator Prompt and paste it into your AI builder's chat. It will scaffold the full admin system — secure login, email marketing module, booking engine, and CMS — on top of your existing codebase. This takes 2–5 minutes.
Add your API keys as secrets
Critical — Novice UsersIn your builder, go to Settings → Secrets and add the keys your app needs. For this framework: STRIPE_SECRET_KEY (for booking payments — get it from your Stripe dashboard), ANTHROPIC_API_KEY (for AI-assisted content — get it from console.anthropic.com), and DATABASE_URL (your MySQL connection string). No key is needed for the admin login, CMS, or email modules — those run on your existing infrastructure.
Don't have a MySQL server?
You can purchase a shared hosting plan with cPanel and MySQL at host.esgwon.dev. Once your account is set up, follow the step-by-step guide to create your database and connect it to your AI website builder.
How to set up cPanel MySQL & connect to your AI website →Need help with Stripe?
Get your STRIPE_SECRET_KEY and STRIPE_PUBLISHABLE_KEY from your Stripe dashboard. The guide covers test keys, webhook setup, and going live.
Need help with Anthropic?
Get your ANTHROPIC_API_KEY from console.anthropic.com. The guide covers model selection, cost management, and troubleshooting.
Prompting Airo after setup — always name the file
When asking Airo to add tables, columns, or features to the admin dashboard, always include src/server/lib/admin-db.ts in your prompt. Without it, Airo may target the wrong database. Example: "Add a bookings table in the admin database (src/server/lib/admin-db.ts) — do not touch any other database connection in this project."
Run the framework prompts inside your live app
Your app is now running in the builder's preview panel. Open the on this page, copy each prompt one at a time, and paste it into your builder's chat. Replace every [BRACKET] with your real data before sending. Work through the stages in order — each stage output feeds the next.
Test end-to-end, then publish or hand off to your client
Walk through the admin as a real user: log in, create a booking, send a test email campaign, update a CMS image, and run the Safe-to-Publish gate. Once everything passes, click Publish in your builder. Because this is a white-label dashboard, your client accesses it at /admin on their own domain — no Prompt.Doctor branding, no third-party login required.
6 modules · 44 prompts · 6 workflow stages
WebGL 2.0 Foundation
WebGL2RenderingContext setup, VAO/VBO/IBO creation helpers, shader program compilation with error reporting, uniform buffer objects, and render loop architecture
8 promptsGLSL Shader Library
Simplex noise 2D/3D/4D, curl noise for fluid motion, FBM (fractal Brownian motion), domain warping, voronoi patterns, and signed distance functions
10 promptsGenerative Backgrounds
Fullscreen quad pipeline, animated gradient fields, fluid simulation via ping-pong framebuffers, and procedural texture generation
8 promptsGPU Particle Systems
Transform feedback particle system, GPGPU position/velocity simulation, instanced rendering for 1M+ particles, and particle-mesh interaction
8 promptsScroll Narrative Engine
Section-based scroll progress tracking, scene state interpolation, eased transition system, and camera/uniform animation driven by scroll position
6 promptsAudio & Accessibility
Web Audio API FFT analysis, frequency band extraction, shader uniform mapping, prefers-reduced-motion handling, and static fallback system
4 promptsWrite a WebGL 2.0 GPU particle system using transform feedback to simulate 500,000 particles entirely on the GPU. Requirements: (1) Two sets of VAOs (ping-pong): positionA/velocityA and positionB/velocityB, each with DYNAMIC_COPY usage. (2) Transform feedback update pass: a vertex shader that reads position and velocity, applies gravity (0, -0.0002, 0), adds curl noise displacement (provide the curl noise GLSL function inline), wraps particles that fall below y=-1 back to y=1 with randomized x/z, and writes new position/velocity to the transform feedback buffer. Fragment shader: gl_FragColor = vec4(0.0) (rasterization disabled with RASTERIZER_DISCARD). (3) Render pass: a separate vertex shader that reads position and outputs gl_PointSize based on distance from camera (range 1.0–4.0), fragment shader with circular point sprite (discard if length(gl_PointCoord - 0.5) > 0.5) and additive blending. (4) Main loop: alternate between A→B and B→A each frame. (5) Include the full WebGL2 context setup, buffer creation, and VAO binding code. TypeScript throughout. Explain the ping-pong pattern in comments.
Write a WebGL 2.0 fullscreen quad fragment shader that renders an animated domain-warped noise field as a generative background. Requirements: (1) Fullscreen quad: two triangles covering clip space [-1,1], rendered with a minimal vertex shader (gl_Position = vec4(position, 0.0, 1.0)). (2) Fragment shader must include: (a) Classic 3D Simplex noise function (provide full GLSL implementation — no texture lookups), (b) FBM (fractal Brownian motion) function: 6 octaves, lacunarity 2.0, gain 0.5, (c) Domain warping: q = vec2(fbm(p), fbm(p + vec2(5.2, 1.3))), r = vec2(fbm(p + 4.0*q + vec2(1.7, 9.2)), fbm(p + 4.0*q + vec2(8.3, 2.8))), final = fbm(p + 4.0*r). (3) Animate with a u_time uniform: add u_time * 0.08 to the input coordinates. (4) Color mapping: map the final noise value through a 3-stop gradient — deep navy (#0A0F1A) at 0.0, electric cyan (#00E5FF) at 0.5, pure white at 1.0 — using mix(). (5) Add a subtle vignette in the fragment shader. Provide the complete vertex shader, fragment shader, and the JavaScript/TypeScript WebGL setup code to compile, link, and run the animation loop.
system
16 prompts
templates
10 prompts
workflow
12 prompts
prompts
6 prompts
"The domain-warped noise background prompt is the most technically complete GLSL prompt I've ever seen from an AI. The full Simplex noise implementation, FBM, and domain warp chain — all in one coherent shader — is what separates this from every other "write me a shader" prompt."
Creative Technologist
Top-10 Awwwards agency
"The transform feedback particle system prompt saved me a week of debugging. The ping-pong VAO pattern is notoriously tricky to get right — the explanation in the comments is better than most WebGL tutorials."
Independent Creative Developer
3 Awwwards Site of the Day wins
All 44 prompts across 6 modules are unlocked for your account.
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