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ProNewv1.1L5 Semantic FrameworkUpdated July 2026

Unreal Engine 5 Framework

Nanite, Lumen, and Blueprints — AI-accelerated UE5 development

4.9(118 reviews)1.6K installs46 prompts7 stagesGame Dev
GPT-4ClaudeCursor

Unreal Engine 5 Framework encodes senior UE5 engineer and technical artist patterns into prompt sequences that generate production-quality Blueprints, C++ gameplay code, and visual setups. From Nanite mesh configuration to Behavior Tree AI, every prompt accelerates the most complex parts of UE5 development.

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All 46 prompts · All 5 modules

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"The Behavior Tree design prompts produce better-structured AI than most tutorials. The EQS query des..."

Nikolai B. · Technical Director

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How to use this framework

You will use ChatGPT or Claude to generate code and architecture, then paste it directly into your game engine (Unity or Unreal). No web development required — this is a game engine workflow.

1

Purchase & download the framework

Click the buy button on this page. After checkout, go to the and hit Download .zip. Unzip it — you'll get a .md file (all prompts) and a .pdf (easy reading reference). Keep both open alongside your game engine.

2

Write your Game Design Document (GDD) first

Every prompt uses your GDD as its source of truth. Before running any prompt, have these ready: game genre, player perspective (2D/3D, top-down/FPS/etc.), core mechanics, and target platform. Write them in a notes doc — you'll paste them into every [BRACKET] placeholder throughout the framework.

3

Open ChatGPT or Claude alongside your game engine

Go to chat.openai.com (GPT-4) or claude.ai — both work well for code generation. Open your game engine (Unreal Engine 5) in a separate window. You'll run prompts in the AI chat and paste the generated code directly into your project. If you use Cursor, paste prompts directly into the editor's AI panel for even faster iteration.

4

Stage 1UE5 Project Architecture

Go to the and filter to UE5 Project Architecture. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your UE5 project's core scripts folder. Run each prompt in this stage before moving to the next.

Input needed:GDD
5

Stage 2Blueprint + C++ Systems

Go to the and filter to Blueprint + C++ Systems. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your Source/[ProjectName]/Player directory. Run each prompt in this stage before moving to the next.

Input needed:Gameplay Spec
6

Stage 3Nanite/Lumen Pipeline

Go to the and filter to Nanite/Lumen Pipeline. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your Content/VFX directory. Run each prompt in this stage before moving to the next.

Input needed:Art Direction
7

Stage 4AI Behavior System

Go to the and filter to AI Behavior System. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your Source/[ProjectName]/AI directory. Run each prompt in this stage before moving to the next.

Input needed:Enemy Design
8

Stage 5Niagara Systems

Go to the and filter to Niagara Systems. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your Content/VFX directory. Run each prompt in this stage before moving to the next.

Input needed:VFX Brief
9

Stage 6Multiplayer Foundation

Go to the and filter to Multiplayer Foundation. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your Source/[ProjectName]/Online directory. Run each prompt in this stage before moving to the next.

Input needed:Network Spec
10

Stage 7Scalability Settings

Go to the and filter to Scalability Settings. Copy the first prompt, paste it into GPT-4 or Claude, and replace every [BRACKET] with your game's specifics. The AI will generate production-ready code — copy it and paste it into your project settings and build configuration. Run each prompt in this stage before moving to the next.

Input needed:Platform Targets
11

Test, iterate, and ship

With all stages complete, you have a full UE5 project architecture. Playtest each system — state machines, AI, UI, and save/load. Use the to iterate: if a system isn't behaving right, re-run its prompt with more specific details. When your build is stable, use the to scaffold a companion web app (analytics dashboard, player portal, or game backend) in an AI website builder.

Who is this for?

Indie developers building with UE5
Technical artists setting up Nanite/Lumen pipelines
C++ gameplay programmers
Archviz and film studios using UE5 for real-time rendering

Everything you get

46 production-ready prompts across 7 workflow stages
UE5 project architecture (GameMode, GameState, PlayerController)
Blueprint system prompts (event graphs, functions, macros)
Nanite and Lumen configuration for target hardware
C++ gameplay framework (ACharacter, AGameMode, UGameInstance)
AI system (Behavior Trees, EQS, Perception)
Niagara VFX system prompts
Multiplayer foundation (replication, GameState sync)
Lifetime updates — currently on v1.1

What's Inside

5 modules · 46 prompts · 7 workflow stages

Modules(5 total)

UE5 Project Architecture

Generate the core UE5 project structure: GameMode, GameState, PlayerController, PlayerState, HUD, and GameInstance with proper inheritance hierarchy.

8 prompts

Blueprint System

Blueprint event graph patterns, function libraries, interfaces, and macro libraries for common gameplay systems.

10 prompts

Rendering Pipeline Setup

Nanite mesh configuration, Lumen global illumination setup, Virtual Shadow Maps, and hardware scalability settings for target platforms.

7 prompts

AI & Behavior System

Behavior Tree architecture, EQS queries, AI Perception setup, and Blackboard key design for enemy and NPC AI.

9 prompts

VFX & Polish System

Niagara particle system prompts for common effects: explosions, magic, weather, environmental ambience, and UI feedback.

12 prompts
Sample Prompts(46 total)
UE5 Character C++·Claude

Generate a UE5 C++ ACharacter subclass for a [GENRE] game. Include: Enhanced Input System setup (IA_Move, IA_Look, IA_Jump, IA_Attack), Character Movement Component configuration for [MOVEMENT TYPE], Camera boom and follow camera setup, Health and stamina attribute system using a UAttributeComponent, Ability activation interface, and proper UPROPERTY/UFUNCTION macros. Follow UE5 coding standards. Add comments for Blueprint-callable functions.

Behavior Tree Design·GPT-4

Design a Behavior Tree for a [ENEMY TYPE] enemy in UE5. The enemy should: Patrol between waypoints when no target detected, Investigate sounds and last known positions, Chase the player when in detection range, Attack when in attack range with [ATTACK PATTERN], Retreat when health below [THRESHOLD]%. Provide: The BT node hierarchy (Selector/Sequence/Task structure), All required Blackboard keys with types, Custom Task node descriptions (what each does), EQS query descriptions for positioning.

Workflow Architecture(7 stages)

system

8 prompts

Stage 1

prompts

22 prompts

Stage 2

architecture

7 prompts

Stage 3

workflow

9 prompts

Stage 4

Everything included

UE5 project architecture
Blueprint system prompts
Nanite & Lumen setup
C++ gameplay framework
AI behavior (BT + EQS)
Niagara VFX prompts
Multiplayer foundation
Full Access Unlocked

What builders say

"The Behavior Tree design prompts produce better-structured AI than most tutorials. The EQS query descriptions are particularly valuable."

NB

Nikolai B.

Technical Director

You have full access

All 46 prompts across 5 modules are unlocked for your account.

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