HomeFrameworksThree.js Interactive Product Showcase
EnterpriseFeaturedNewv1.0L5 Semantic FrameworkUpdated July 2026

Three.js Interactive Product Showcase

Scroll-driven 3D product experiences using Three.js, GSAP ScrollTrigger, and WebGL shaders

4.9(187 reviews)2.9K installs48 prompts6 stages3D / Web3D
GPT-4Claude

Three.js Interactive Product Showcase is the definitive AI prompt framework for developers building immersive, scroll-driven 3D product experiences on the web. Every prompt is engineered around the real architecture of production Three.js applications — not toy demos. The framework covers the complete technical stack: scene graph construction, GLTF model loading with Draco compression, GSAP ScrollTrigger timeline orchestration, custom GLSL shaders for material effects, HDRI environment lighting, raycasting for interactive hotspots, and the performance optimization pipeline that keeps 60fps on mobile. Built for agencies, product teams, and developers who want to ship Apple-quality 3D web experiences.

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All 48 prompts · All 6 modules

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Lifetime updates (currently v1.0)
Instant delivery after purchase

"The ScrollTrigger camera path prompt alone saved us 3 days of R&D. The CatmullRomCurve3 + lookAt int..."

Creative Director · Digital agency, Fortune 500 clients

Need expert implementation?

Hire an Orchestrator

Connect with a certified Prompt.Doctor Orchestrator to deploy this framework for you.

How to use this framework

No coding required. You will use ChatGPT or Claude as your AI tool. Follow these steps in order — do not skip ahead.

1

Purchase & download the framework

Click the buy button on this page. After checkout, go to the and hit Download .zip. Unzip it — you'll get a .md file (the full framework) and a .pdf (easy to read reference). Keep both open.

2

Open your project — new or existing

This dashboard is designed to integrate into any existing project or be built as a standalone app. If you already have a site in Airo (or Cursor, Bolt, etc.), open that project. If you're starting fresh, create a new project. The Orchestrator Prompt handles both cases — it scans what's already there and adds only what's missing.

3

Paste the Orchestrator Prompt into your builder's chat

Open the on this page. Copy the Orchestrator Prompt and paste it into your AI builder's chat. It will scaffold the full admin system — secure login, email marketing module, booking engine, and CMS — on top of your existing codebase. This takes 2–5 minutes.

4

Add your API keys as secrets

Critical — Novice Users

In your builder, go to Settings → Secrets and add the keys your app needs. For this framework: STRIPE_SECRET_KEY (for booking payments — get it from your Stripe dashboard), ANTHROPIC_API_KEY (for AI-assisted content — get it from console.anthropic.com), and DATABASE_URL (your MySQL connection string). No key is needed for the admin login, CMS, or email modules — those run on your existing infrastructure.

Don't have a MySQL server?

You can purchase a shared hosting plan with cPanel and MySQL at host.esgwon.dev. Once your account is set up, follow the step-by-step guide to create your database and connect it to your AI website builder.

How to set up cPanel MySQL & connect to your AI website →

Need help with Stripe?

Get your STRIPE_SECRET_KEY and STRIPE_PUBLISHABLE_KEY from your Stripe dashboard. The guide covers test keys, webhook setup, and going live.

Stripe API keys — setup & testing guide →

Need help with Anthropic?

Get your ANTHROPIC_API_KEY from console.anthropic.com. The guide covers model selection, cost management, and troubleshooting.

Anthropic API key — setup & model guide →

Prompting Airo after setup — always name the file

When asking Airo to add tables, columns, or features to the admin dashboard, always include src/server/lib/admin-db.ts in your prompt. Without it, Airo may target the wrong database. Example: "Add a bookings table in the admin database (src/server/lib/admin-db.ts) — do not touch any other database connection in this project."

See safe prompting examples →
5

Run the framework prompts inside your live app

Your app is now running in the builder's preview panel. Open the on this page, copy each prompt one at a time, and paste it into your builder's chat. Replace every [BRACKET] with your real data before sending. Work through the stages in order — each stage output feeds the next.

6

Test end-to-end, then publish or hand off to your client

Walk through the admin as a real user: log in, create a booking, send a test email campaign, update a CMS image, and run the Safe-to-Publish gate. Once everything passes, click Publish in your builder. Because this is a white-label dashboard, your client accesses it at /admin on their own domain — no Prompt.Doctor branding, no third-party login required.

Who is this for?

Frontend developers building premium product landing pages with 3D
Creative agencies delivering immersive brand experiences for clients
Product teams showcasing hardware, consumer goods, or luxury items in 3D
Developers migrating from CSS animations to WebGL-powered scroll experiences

Everything you get

48 production-ready prompts across 6 Three.js architecture areas
Complete scene setup system: renderer, camera, lighting, and shadow pipeline
GSAP ScrollTrigger integration that orchestrates 3D animation with page scroll
Custom GLSL shader library for holographic, iridescent, and dissolve effects
Performance optimization framework targeting 60fps on mid-range mobile
Raycasting and interaction system for hotspots, tooltips, and click-to-inspect

What's Inside

6 modules · 48 prompts · 6 workflow stages

Modules(6 total)

Scene Architecture

WebGLRenderer setup with tone mapping and color space, PerspectiveCamera rig, scene graph hierarchy, fog, and background environment

8 prompts

Model Loading & Assets

GLTFLoader with Draco compression, progressive loading with placeholder geometry, texture optimization, and asset management pipeline

8 prompts

Scroll Animation System

GSAP ScrollTrigger timeline setup, camera path animation along CatmullRomCurve3, object rotation/scale/position keyframes, and scrub-based animation

10 prompts

Custom GLSL Shaders

ShaderMaterial and RawShaderMaterial setup, vertex displacement shaders, fragment color effects (holographic, iridescent, dissolve, fresnel), and uniform animation

10 prompts

Lighting & Materials

HDRI environment map loading with RGBELoader, PBR material configuration, area lights, and dynamic shadow casting

6 prompts

Interaction & Performance

Raycaster hotspot system, pointer events, LOD setup, instanced mesh optimization, frustum culling, and mobile performance profiling

6 prompts
Sample Prompts(48 total)
Three.js Scene Bootstrap·GPT-4

Write a production-ready Three.js scene setup in TypeScript. Requirements: (1) WebGLRenderer: antialias true, outputColorSpace THREE.SRGBColorSpace, toneMapping THREE.ACESFilmicToneMapping, toneMappingExposure 1.2, shadow map type THREE.PCFSoftShadowMap, pixel ratio capped at Math.min(window.devicePixelRatio, 2). (2) PerspectiveCamera: FOV 45, near 0.1, far 100, initial position [0, 1.5, 5]. (3) Scene: add a subtle exponential fog. (4) Resize handler: update camera aspect and renderer size on window resize, debounced 100ms. (5) Animation loop: use requestAnimationFrame, delta-time via THREE.Clock, call a user-supplied update(delta) callback each frame. (6) Cleanup: export a dispose() function that cancels the animation frame, disposes renderer, and removes event listeners. Structure as a class ThreeScene with constructor(canvas: HTMLCanvasElement), update(delta: number), and dispose(). Include all necessary Three.js imports. Add JSDoc comments on each method. Do NOT use any deprecated Three.js APIs — target Three.js r165+.

GSAP ScrollTrigger Camera Path·Claude

Write a GSAP ScrollTrigger animation that moves a Three.js PerspectiveCamera along a CatmullRomCurve3 path as the user scrolls. Requirements: (1) Define a CatmullRomCurve3 with 6 control points that orbit around a central product model — start front-facing, arc to a 45° side view, continue to rear, then return to front elevated. (2) Use GSAP ScrollTrigger with scrub: 1.5 and a trigger element that spans 400vh. (3) Animate a progress value 0→1 along the curve; on each GSAP tick, call curve.getPointAt(progress) for camera position and curve.getTangentAt(progress) to compute a lookAt target offset. (4) Smoothly interpolate camera.lookAt toward the product center using THREE.Vector3.lerp with a 0.05 factor inside the render loop. (5) Pin the canvas container during the scroll sequence. (6) Add a GSAP timeline label at progress 0.5 where a product detail panel fades in using a separate CSS opacity tween. Include full TypeScript types. Explain each ScrollTrigger option used.

Workflow Architecture(6 stages)

system

18 prompts

Stage 1

workflow

14 prompts

Stage 2

templates

10 prompts

Stage 3

prompts

6 prompts

Stage 4

Everything included

Three.js scene architecture with PerspectiveCamera, WebGLRenderer, and OrbitControls
GSAP ScrollTrigger integration for scroll-driven 3D animation timelines
GLTF/GLB model loader with Draco compression and progressive loading
Custom GLSL vertex and fragment shaders for material effects
Environment map (HDRI) lighting and physically-based rendering (PBR) setup
Raycasting for interactive hotspot and click-to-inspect mechanics
Performance optimization: LOD, frustum culling, instanced meshes, and texture atlasing
Full Access Unlocked

What builders say

"The ScrollTrigger camera path prompt alone saved us 3 days of R&D. The CatmullRomCurve3 + lookAt interpolation pattern is exactly how Apple-style scroll experiences are built — and having it as a prompt we can adapt per project is a game changer."

CD

Creative Director

Digital agency, Fortune 500 clients

"The GLSL shader prompts are the most technically precise AI-generated shader code I've seen. The fresnel and iridescent effects work on the first try — no hallucinated uniforms or broken syntax."

SF

Senior Frontend Engineer

Consumer hardware brand

You have full access

All 48 prompts across 6 modules are unlocked for your account.

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